We are looking for a Cinematic Animator to bring characters to life in the story moments of Unleash the Avatar. This is performance work, not gameplay.
Strong reel showing character performance animation, ideally in a game or real-time context
Proficiency in any major 3D software, preferably Maya or Blender
Experience getting animation into Unreal Engine and working inside Sequencer
Excellent animation fundamentals: body mechanics, weight, timing, and silhouette
Ability to act out a scene and sell emotion through body language alone
Actively plays or follows action RPGs or Soulslike games
Facial animation and lipsync
Mocap cleanup and retargeting
Experience with Control Rig or Metahumans
Experience with MoBu and/or Cascadeur
Creature and non-humanoid performance
Some rigging knowledge, enough to fix or tweak a rig when needed
Animate characters and creatures for cinematics, from blocking to final polish
Work from storyboards, previz, or reference footage to land a performance
Clean up and retarget mocap where we use it, and hand-key where we do not
Deliver shots into Sequencer and iterate with the cinematics and narrative team
Keep performances consistent with how characters move and behave in gameplay
We have an exceptionally high bar. If you want to make characters people actually believe, apply.