We are looking for a Cinematic Artist to build the story moments in Unleash the Avatar, from boss introductions to story beats, trailers, and everything in between.
Strong reel showing real-time cinematics or in-engine sequences
Solid experience with Unreal Engine Sequencer
A good eye for shot composition, staging, camera language, and pacing
Comfortable with cinematic lighting in Unreal, including Lumen, post-process, and exposure
Able to take a scene from previz through blocking to a finished shot
Proficiency in any major 3D software, preferably Maya or Blender
Actively plays or follows action RPGs or Soulslike games
Character and facial animation, including lipsync
Experience with Control Rig, Metahumans, or mocap cleanup
VFX and audio sense, enough to time a shot around them
Editing and post work in Premiere, After Effects, or DaVinci for trailers
Traditional film or photography background
Build cinematics in Sequencer from previz to final, including cameras, lighting, and animation
Direct and stage story beats, boss reveals, and key gameplay moments
Handle transitions between gameplay and cinematics so they do not feel jarring
Cut trailers and marketing material when needed
Work with narrative, animation, and environment art to make sure every shot fits the world
We have an exceptionally high bar. If you want to make moments people remember, apply.