We are looking for a Gameplay Animator who can make combat feel great to play. You will be building the animations that carry the moment-to-moment feel of Unleash the Avatar, from basic locomotion to boss fights.
Strong portfolio or reel showing gameplay animation, ideally combat
Experience animating in Unreal Engine and working with its animation systems, including Animation Blueprints, state machines, blend spaces, and notifies
Proficiency in any major 3D software, preferably Maya or Blender
Solid grasp of animation fundamentals: weight, timing, anticipation, and follow-through
Understanding of how animation connects to gameplay code, including root motion versus in-place, hit reactions, cancel windows, and frame data
Actively plays or follows action RPGs or Soulslike games
Experience with Motion Matching, Control Rig, or IK setups
Cleanup and retargeting of mocap data
Creature and non-humanoid animation
Experience in Cascadeur
Some rigging knowledge, enough to fix or tweak a rig when needed
Animate player and enemy movesets, including attacks, dodges, locomotion, hit reactions, and deaths
Own the feel of a move from first blockout pass to final polish in engine
Set up and maintain animation blueprints, blend logic, and notifies
Work closely with designers and engineers to tune timings until the combat reads well and plays well
Iterate a lot, because good combat animation is rarely right the first time
We have an exceptionally high bar. If you care about being the best, apply.